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Archive for May, 2002

Representing Rotations In Quaternion Arithmetic

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Quaternions crop up a lot in game development, since they are an efficient way to store rotations in 3-space. This article attempts to serve as a mathematical introduction to quaternions, and explains how and why we choose to use them to represent 3D rotations.
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Written by Simon Brown

May 1st, 2002 at 8:00 pm

Posted in Quaternions