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	<title>Comments on: DXT Compression Techniques</title>
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	<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/</link>
	<description>Work log for ideas and hobby projects.</description>
	<lastBuildDate>Thu, 01 Dec 2011 14:25:50 +0000</lastBuildDate>
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		<title>By: New DXT Compressor (Algorithm Explained) &#124; L. Spiro Engine</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-22804</link>
		<dc:creator>New DXT Compressor (Algorithm Explained) &#124; L. Spiro Engine</dc:creator>
		<pubDate>Thu, 01 Dec 2011 14:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-22804</guid>
		<description>[...] on selecting the 2 key colors for the block.  2 suggestions as to how to do this are presented here.  The clustering method is suggested to be what NVidia uses in their DXTn converter.  I will now [...]</description>
		<content:encoded><![CDATA[<p>[...] on selecting the 2 key colors for the block.  2 suggestions as to how to do this are presented here.  The clustering method is suggested to be what NVidia uses in their DXTn converter.  I will now [...]</p>
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	<item>
		<title>By: GPU DXT Decompression</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-9238</link>
		<dc:creator>GPU DXT Decompression</dc:creator>
		<pubDate>Mon, 06 Sep 2010 07:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-9238</guid>
		<description>[...] the cases where this bites you very often is in ryg’s single color compressor (which is based on Simon’s). In this compressor the optimal end points for a single color block are precomputed using a [...]</description>
		<content:encoded><![CDATA[<p>[...] the cases where this bites you very often is in ryg’s single color compressor (which is based on Simon’s). In this compressor the optimal end points for a single color block are precomputed using a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Brown</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4838</link>
		<dc:creator>Simon Brown</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4838</guid>
		<description>Thanks, fixed.</description>
		<content:encoded><![CDATA[<p>Thanks, fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4830</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 08 Dec 2009 06:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4830</guid>
		<description>I&#039;m not a pedant, honest! But it is &quot;principal component analysis&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a pedant, honest! But it is &#8220;principal component analysis&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Telechargement Hentai Gratuit</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4350</link>
		<dc:creator>Telechargement Hentai Gratuit</dc:creator>
		<pubDate>Tue, 03 Nov 2009 19:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4350</guid>
		<description>mm... good  thread ))</description>
		<content:encoded><![CDATA[<p>mm&#8230; good  thread ))</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: isometric_god</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-2110</link>
		<dc:creator>isometric_god</dc:creator>
		<pubDate>Mon, 04 May 2009 18:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-2110</guid>
		<description>hi,
would you mind to offer these sample images to wikipedia? I think it would be a helpful contribution.
thanks</description>
		<content:encoded><![CDATA[<p>hi,<br />
would you mind to offer these sample images to wikipedia? I think it would be a helpful contribution.<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GPU DXT Decompression</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-951</link>
		<dc:creator>GPU DXT Decompression</dc:creator>
		<pubDate>Fri, 20 Mar 2009 09:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-951</guid>
		<description>[...] of the cases where this bites you very often is in the single color compressor by ryg (based on Simon&#8217;s). In this compressor the optimal end points for a single color block are precomputed using a brute [...]</description>
		<content:encoded><![CDATA[<p>[...] of the cases where this bites you very often is in the single color compressor by ryg (based on Simon&#8217;s). In this compressor the optimal end points for a single color block are precomputed using a brute [...]</p>
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