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Archive for February, 2009

Multiple Importance

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At work I wrote a global illumination system from scratch.  It used classical ray tracing for the direct lighting, and photon mapping with final gather for the indirect term.  I use the past tense since we’ve now switched over to using lightcuts as the main renderer, which due to the work of an awesome colleague, is giving us better results (and faster).

To complete the set, I thought I’d have a go at implementing a bidirectional path tracer, a “full Veach“, if you will… Read the rest of this entry »

Written by Simon Brown

February 5th, 2009 at 11:50 pm