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	<title>fixored? &#187; Random</title>
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	<description>It works on my machine.</description>
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		<title>Convergence</title>
		<link>http://www.sjbrown.co.uk/2009/08/06/convergence/</link>
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		<pubDate>Thu, 06 Aug 2009 16:18:48 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.sjbrown.co.uk/?p=288</guid>
		<description><![CDATA[I&#8217;m extremely excited about the results of Understanding the Efficiency of Ray Traversal on GPUs, and the related work by NVIDIA on ray traversal.  In a programming way of course.
There&#8217;s this interesting paradigm shift from a strongly geometric grid model to one where we have persistent threads running small kernels (or actually large kernels due [...]]]></description>
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		<title>Spam</title>
		<link>http://www.sjbrown.co.uk/2008/11/09/spam/</link>
		<comments>http://www.sjbrown.co.uk/2008/11/09/spam/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 17:31:44 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.sjbrown.co.uk/?p=256</guid>
		<description><![CDATA[If you&#8217;ve not received any spam that looks like it&#8217;s from this domain, then please ignore this post.
If you have, then you have my sympathy, but please note I had nothing to do with it.
The spam in question has the subject &#8220;Your internet access is going to get suspended&#8221; and claims to attach a zip [...]]]></description>
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		<title>Site Blogged</title>
		<link>http://www.sjbrown.co.uk/2008/09/08/blogged/</link>
		<comments>http://www.sjbrown.co.uk/2008/09/08/blogged/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 19:02:59 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DXT]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=9</guid>
		<description><![CDATA[My homegrown php code is ageing badly, so it&#8217;s time to ditch the lot and join the WordPress collective.
Hopefully the site survived the transition:

The squish library has its own page, but this just links to the Google Code project where this is now hosted.
All other old articles and code should have been converted into posts.
Found [...]]]></description>
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		<title>Continuous Silhouettes</title>
		<link>http://www.sjbrown.co.uk/2004/05/11/continuous-silhouettes/</link>
		<comments>http://www.sjbrown.co.uk/2004/05/11/continuous-silhouettes/#comments</comments>
		<pubDate>Tue, 11 May 2004 19:00:42 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=63</guid>
		<description><![CDATA[Silhouettes are commonly used for real-time shadowing algorithms. Usually these are generated from the existing edges of a mesh using the face normals. Since shading is usually interpolated over the triangle from the vertex normals, this can introduce shading artifacts where the vertex and face normals do not agree. In addition, these silhouettes move discontinuously [...]]]></description>
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