fixored?

It works on my machine.

Archive for the ‘Rendering’ Category

Really Old Demos – OpenEngine

without comments

This demo is just here for posterity – it formed part of my August 2002 coding portfolio when I was first applying for jobs in the games industry. Be warned, there’s some seriously dodgy coding going on here…

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Written by Simon Brown

August 1st, 2002 at 6:00 pm

Posted in C++, DirectX, Rendering, Shadows