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	<title>fixored? &#187; Shadows</title>
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	<description>It works on my machine.</description>
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		<title>Continuous Silhouettes</title>
		<link>http://www.sjbrown.co.uk/2004/05/11/continuous-silhouettes/</link>
		<comments>http://www.sjbrown.co.uk/2004/05/11/continuous-silhouettes/#comments</comments>
		<pubDate>Tue, 11 May 2004 19:00:42 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=63</guid>
		<description><![CDATA[Silhouettes are commonly used for real-time shadowing algorithms. Usually these are generated from the existing edges of a mesh using the face normals. Since shading is usually interpolated over the triangle from the vertex normals, this can introduce shading artifacts where the vertex and face normals do not agree. In addition, these silhouettes move discontinuously [...]]]></description>
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		<title>Really Old Demos &#8211; The Buggy Demo</title>
		<link>http://www.sjbrown.co.uk/2002/08/01/the-buggy-demo/</link>
		<comments>http://www.sjbrown.co.uk/2002/08/01/the-buggy-demo/#comments</comments>
		<pubDate>Thu, 01 Aug 2002 19:00:30 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/?p=222</guid>
		<description><![CDATA[This demo is just here for posterity &#8211; it formed part of my August 2002 coding portfolio when I was first applying for jobs in the games industry.  Be warned, there&#8217;s some seriously dodgy coding going on here&#8230;

The Buggy Demo
This demo was my first released finished project. It combines stencil shadowing with an open [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Really Old Demos &#8211; Cubic Shadow Mapping</title>
		<link>http://www.sjbrown.co.uk/2002/08/01/cubic-shadow-mapping/</link>
		<comments>http://www.sjbrown.co.uk/2002/08/01/cubic-shadow-mapping/#comments</comments>
		<pubDate>Thu, 01 Aug 2002 18:00:49 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/?p=235</guid>
		<description><![CDATA[This demo is just here for posterity &#8211; it formed part of my August 2002 coding portfolio when I was first applying for jobs in the games industry. Be warned, there’s some seriously dodgy coding going on here…

Cubic Shadow Mapping
This demo shows a variation on shadow mapping using cube maps and pixels shaders to all [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Really Old Demos &#8211; OpenEngine</title>
		<link>http://www.sjbrown.co.uk/2002/08/01/openengine/</link>
		<comments>http://www.sjbrown.co.uk/2002/08/01/openengine/#comments</comments>
		<pubDate>Thu, 01 Aug 2002 17:00:31 +0000</pubDate>
		<dc:creator>Simon Brown</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://sjbrown.co.uk/?p=241</guid>
		<description><![CDATA[This demo is just here for posterity &#8211; it formed part of my August 2002 coding portfolio when I was first applying for jobs in the games industry. Be warned, there’s some seriously dodgy coding going on here…

I started writing an open rendering system for DirectX 8. After getting a job I haven&#8217;t had the [...]]]></description>
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