Simon's Graphics Blog
Work log for ideas and hobby projects.
Sorry, but you are looking for something that isn't here.
Follow @apaffy
Search for:
Meta
Log in
Entries
RSS
Comments
RSS
WordPress.org
Pages
About
squish – DXT compression library
Recent Posts
Virtual Point Light Bias Compensation
Projected Solid Angle Is Projected
Hybrid Bidirectional Path Tracing
Now You’re Lighting With Portals
Two-Way Path Tracing
Recent Comments
New DXT Compressor (Algorithm Explained) | L. Spiro Engine
on
DXT Compression Techniques
Simon Brown on
Spherical Harmonic Basis Functions
prabhakar on
Spherical Harmonic Basis Functions
Amro on
Pooled Allocators For The STL
Matt on
Really Old Demos – The Buggy Demo
Categories
C++
CUDA
DirectX
DXT
Global Illumination
GPGPU
Lua
Quaternions
Random
Rendering
Shadows
Spherical Harmonics
Archives
May 2011
April 2011
March 2011
January 2011
October 2010
August 2010
December 2009
August 2009
May 2009
February 2009
January 2009
November 2008
September 2008
January 2006
October 2004
June 2004
May 2004
May 2003
August 2002
May 2002
Akismet
47,956
spam comments
blocked by
Akismet