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	<title>Comments for fixored?</title>
	<atom:link href="http://www.sjbrown.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sjbrown.co.uk</link>
	<description>It works on my machine.</description>
	<lastBuildDate>Mon, 15 Mar 2010 21:27:24 +0000</lastBuildDate>
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		<title>Comment on CUDA Mersenne Twister by N00B</title>
		<link>http://www.sjbrown.co.uk/2009/12/13/cuda-mersenne-twister/comment-page-1/#comment-6483</link>
		<dc:creator>N00B</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sjbrown.co.uk/?p=319#comment-6483</guid>
		<description>Hi,

What is MTGP_LARGE_MASK and MtgpTemperFloat? I don&#039;t see it in MTGP-src-1.0.1 ... Is there some way to use your code with the MTGP-src-1.0.1 library?

Thanks</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>What is MTGP_LARGE_MASK and MtgpTemperFloat? I don&#8217;t see it in MTGP-src-1.0.1 &#8230; Is there some way to use your code with the MTGP-src-1.0.1 library?</p>
<p>Thanks</p>
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	</item>
	<item>
		<title>Comment on A Lua Syntax Highlighter by ncr</title>
		<link>http://www.sjbrown.co.uk/2004/06/21/lualite/comment-page-1/#comment-5990</link>
		<dc:creator>ncr</dc:creator>
		<pubDate>Wed, 17 Feb 2010 23:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=211#comment-5990</guid>
		<description>Thanks so much!  This is great!</description>
		<content:encoded><![CDATA[<p>Thanks so much!  This is great!</p>
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	</item>
	<item>
		<title>Comment on Adventures in CUDA Path Tracing: Part 1 by Daniel</title>
		<link>http://www.sjbrown.co.uk/2009/08/15/cuda-path-tracing/comment-page-1/#comment-5194</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 28 Dec 2009 16:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sjbrown.co.uk/?p=295#comment-5194</guid>
		<description>Hi Simon,

I wonder how you get such clean results in the GI using path tracing. Do you also calculate the direct light at each hit point of the path? Otherwise most paths wouldn’t ever reach the small area light source and thus resulting in a dark pixel color. Or do you use some kind of importance sampling?
The other question I would like to know is how do you use the cuda threads? Are you using bucket-rendering or some kind of image partitioning? Or do you use other techniques to avoid the watchdog time-out? Do you sum up the sampling values in your kernel or outside using the cpu?

Thanks in advance.

Daniel</description>
		<content:encoded><![CDATA[<p>Hi Simon,</p>
<p>I wonder how you get such clean results in the GI using path tracing. Do you also calculate the direct light at each hit point of the path? Otherwise most paths wouldn’t ever reach the small area light source and thus resulting in a dark pixel color. Or do you use some kind of importance sampling?<br />
The other question I would like to know is how do you use the cuda threads? Are you using bucket-rendering or some kind of image partitioning? Or do you use other techniques to avoid the watchdog time-out? Do you sum up the sampling values in your kernel or outside using the cpu?</p>
<p>Thanks in advance.</p>
<p>Daniel</p>
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	</item>
	<item>
		<title>Comment on Representing Rotations In Quaternion Arithmetic by Simon Brown</title>
		<link>http://www.sjbrown.co.uk/2002/05/01/quaternions/comment-page-1/#comment-4940</link>
		<dc:creator>Simon Brown</dc:creator>
		<pubDate>Mon, 14 Dec 2009 09:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=127#comment-4940</guid>
		<description>Thanks, also fixed!</description>
		<content:encoded><![CDATA[<p>Thanks, also fixed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Representing Rotations In Quaternion Arithmetic by Dan</title>
		<link>http://www.sjbrown.co.uk/2002/05/01/quaternions/comment-page-1/#comment-4914</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 12 Dec 2009 18:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=127#comment-4914</guid>
		<description>Second equation from the top, should be: i^2 = j^2 = k^2 = -1</description>
		<content:encoded><![CDATA[<p>Second equation from the top, should be: i^2 = j^2 = k^2 = -1</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Representing Rotations In Quaternion Arithmetic by Simon Brown</title>
		<link>http://www.sjbrown.co.uk/2002/05/01/quaternions/comment-page-1/#comment-4839</link>
		<dc:creator>Simon Brown</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=127#comment-4839</guid>
		<description>In this case, p is just another quaternion rotation.</description>
		<content:encoded><![CDATA[<p>In this case, p is just another quaternion rotation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DXT Compression Techniques by Simon Brown</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4838</link>
		<dc:creator>Simon Brown</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4838</guid>
		<description>Thanks, fixed.</description>
		<content:encoded><![CDATA[<p>Thanks, fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DXT Compression Techniques by Nick</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4830</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 08 Dec 2009 06:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4830</guid>
		<description>I&#039;m not a pedant, honest! But it is &quot;principal component analysis&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a pedant, honest! But it is &#8220;principal component analysis&#8221;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Representing Rotations In Quaternion Arithmetic by CALTABIANO Salvatore</title>
		<link>http://www.sjbrown.co.uk/2002/05/01/quaternions/comment-page-1/#comment-4732</link>
		<dc:creator>CALTABIANO Salvatore</dc:creator>
		<pubDate>Thu, 03 Dec 2009 01:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=127#comment-4732</guid>
		<description>When you explaion rotation, you used &quot;p&quot;, WHAT&#039;s &quot;p&quot; ??? Thank you</description>
		<content:encoded><![CDATA[<p>When you explaion rotation, you used &#8220;p&#8221;, WHAT&#8217;s &#8220;p&#8221; ??? Thank you</p>
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	</item>
	<item>
		<title>Comment on DXT Compression Techniques by Telechargement Hentai Gratuit</title>
		<link>http://www.sjbrown.co.uk/2006/01/19/dxt-compression-techniques/comment-page-1/#comment-4350</link>
		<dc:creator>Telechargement Hentai Gratuit</dc:creator>
		<pubDate>Tue, 03 Nov 2009 19:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://sjbrown.co.uk/blog/?p=18#comment-4350</guid>
		<description>mm... good  thread ))</description>
		<content:encoded><![CDATA[<p>mm&#8230; good  thread ))</p>
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